What is skyrim?
The Elder Scrolls V: Skyrim is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3 and Xbox 360 on November 11, 2011.
The game's main story revolves around the player character and their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The game is set two hundred years after the events of Oblivion, and takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.
Skyrim was developed using the Creation Engine, rebuilt specifically for the game. The team opted for a unique and more diverse game world than Oblivion's Imperial Province of Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. The game was released to critical acclaim, with reviewers particularly mentioning the character development and setting, and is considered to be one of the greatest video games of all time. However, it nonetheless received some criticism, particularly for its numerous technical issues present at launch. The game shipped over seven million copies to retailers within the first week of its release, and sold over 30 million copies across all platforms.
Three downloadable content (DLC) add-ons were released—Dawnguard, Hearthfire and Dragonborn—which were repackaged into The Elder Scrolls V: Skyrim – Legendary Edition, which was released in June 2013. The Elder Scrolls V: Skyrim – Special Edition, a remastered version of the game, was released for Windows, Xbox One and PlayStation 4 in October 2016, which includes all three DLC expansions and a graphical upgrade, along with additional features such as modding capabilities on consoles. Versions for the Nintendo Switch and PlayStation VR were released on November 17, 2017.
Gameplay
The Elder Scrolls V: Skyrim is an action role-playing game, playable from either a first or third-person perspective. The player may freely roam over the land of Skyrim, which is an open world environment consisting of wilderness expanses, dungeons, cities, towns, fortresses and villages.[1] Players may navigate the game world more quickly by riding horses, or by utilizing a fast-travel system which allows them to warp to previously discovered locations.[2] The game's main quest can be completed or ignored at the player's preference after the first stage of the quest is finished. However, some quests rely on the main storyline being at least partially completed. Non-player characters (NPCs) populate the world and can be interacted with in a number of ways; the player may engage them in conversation, marry an eligible NPC, kill them, or engage in a nonlethal "brawl". As in previous The Elder Scrolls games, killing certain NPCs can make some quests or items unobtainable. Some NPCs cannot be killed due to their importance in later storylines. If witnessed, crimes like murder and theft accrue the player a bounty, which is tracked independently in each of Skyrim's nine holds. Should the player be stopped by a guard, they may wipe their bounty with gold or jail time, or may resist arrest which will trigger an aggressive pursuit. NPCs may offer the player additional side-quests, and some side-quests have parameters adjusted based on nearby dungeons which the player has yet to explore.[3][4] Some NPCs who are befriended or hired by the player may act as companions, who will accompany the player and aid them in combat.[5] The player may choose to join factions, which are organized groups of NPCs—for example, the Dark Brotherhood, a band of assassins.[6] Each of the factions has an associated quest path to progress through. Each city and town in the game world has jobs that the player can engage in, such as farming.[7]
Players have the option to develop their character. At the beginning of the game, players create their character by selecting their sex and choosing between one of several races, including humans, orcs, elves and anthropomorphic cat or lizard-like creatures, and then customizing their character's appearance.[8] Over the course of the game, players improve their character's skills, which are numerical representations of their ability in certain areas. There are eighteen skills divided evenly among the three schools of combat, magic, and stealth. When players have trained skills enough to meet the required experience, their character levels up. Each time their character levels, the players may choose to select a skill-specific ability called a perk, or store perk points for later use. Earlier entries in The Elder Scrolls series used a character class system to determine which skills would contribute to the character's leveling, but Skyrim allows players to discover preferred skills as they play the game and rewards them with more experience when a frequently used skill is leveled.[3][9] A head-up display (HUD) appears when any of the player's three main attributes (health, magicka, and stamina) are being depleted. Attributes regenerate over time, although this process can be accelerated by using potions or regenerative spells. Health is depleted primarily when the player takes damage, and the loss of all health results in death. Magicka is depleted by the use of spells, certain poisons, and by being struck by lightning-based attacks. Stamina determines the player's effectiveness in combat and is depleted by sprinting, performing heavy "power attacks", and being struck by frost-based attacks. The player's inventory can be accessed from the menu and items can be viewed in 3D, which may prove essential in solving puzzles found in dungeons.[10]
The player's effectiveness in combat relies on the use of weapons and armor (which may be bought, found, or forged), and on the use of magic spells, which may be bought or unlocked by finding spell tomes. Weapons and magic are assigned to each hand, allowing for dual-wielding, and can be swapped out through a quick-access menu of favorite items.[11] Some weapons and master spells require both hands. Shields can be used to fend off enemy attacks and reduce incurred damage, or offensively through bashing attacks. Blunt, bladed and hacking weapons can be used in close combat and each have specific advantages and roles. For example, the player can perform power attacks with each weapon. Spells have several functions, such as regenerating the player's health, attacking enemies, confusing people or creatures, temporarily raising the dead, casting light, or turning iron into silver.[12] A bow and arrow may be utilized in long-range combat, but the bow can also be used as a defensive melee weapon in close combat, by "bashing". The player can enter sneak mode and pickpocket, or deliver powerful sneak attacks to unsuspecting enemies.
When exploring the game world, the player may encounter wildlife. Many creatures in the wilderness are immediately hostile towards the player. However, game animals such as elk and deer will simply run away.[1]Skyrim is the first entry in The Elder Scrolls to include dragons in the game's wilderness. Like other creatures, dragons are generated randomly in the world and will engage in combat with NPCs, creatures, and the player. Some dragons may attack cities and towns when in their proximity.[13] The player character can absorb the souls of dragons in order to use powerful spells called "dragon shouts", or "Thu'um". Each shout contains three words in the language spoken by dragons, and the strength of the shout will vary depending on how many words have been spoken. The words to shouts can be learned by visiting "word walls" in dungeons or around the wilderness. The words to each shout are unlocked for use by spending the absorbed souls of slain dragons.[14][15] A regeneration period limits the player's use of shouts in gameplay.[16]
Synopsis
Setting and characters
Skyrim is set around 200 years after the events of The Elder Scrolls IV: Oblivion,[14] although it is not a direct sequel. The game takes place in Skyrim, a province of the Empire on the continent of Tamriel, amid a civil war between two factions: the Stormcloaks and the Imperial Legion. The player character is a Dragonborn, a mortal born with the soul and power of a dragon. Alduin, a large black dragon who returns to the land after being lost in time, serves as the game's primary antagonist. Alduin is the first dragon created by Akatosh, and is prophesied to destroy man and consume the world.
Plot
The player character is a prisoner being led to an Imperial execution in Helgen. Alduin unexpectedly interrupts the procession, destroying the town before the player can be executed. The player escapes in the chaos and journeys to the city of Whiterun to request aid against the dragon threat. After slaying a different dragon that attacks nearby, the player absorbs the dragon's soul which grants them the ability to perform a shout. The city's guards inform the player that they must be Dragonborn. The player is summoned to meet with the Greybeards, an order of monks who live in seclusion. The Greybeards train the player in using shouts and inform the player of their role in stopping Alduin. The player learns that Skyrim's civil war is the last in a sequence of prophetic events foretold by the Elder Scrolls, which also predicted the return of Alduin.
The player later meets with members of the Blades, an order of dragon hunters. The player and the Blades travel to Sky Haven Temple to find a prophetic engravement on Alduin's Wall, and learn that ancient Nords used a special shout against Alduin so they could engage him. To gain more information, the player meets the ancient dragon Paarthurnax, the leader of the Greybeards. Paarthurnax reveals that Alduin was cast into the currents of time by the use of an Elder Scroll in the hope that he would never reemerge. The player locates the Elder Scroll and uses it to peer through a window in time and learn the shout to combat Alduin. The player battles with Alduin, who then flees to Sovngarde, the Nordic afterlife, to gain strength by devouring the souls of deceased Nords.
The player summons and traps a dragon named Odahviing, and learns from him that Alduin has fled to Sovngarde through a portal located at an ancient fort called Skuldafn. Odahviing agrees to fly the player to Skuldafn, claiming Alduin has shown himself as weak and undeserving of leadership over the dragon race by fleeing from the Dragonborn. The player enters Sovngarde and travels to the Hall of Valor. There, they meet up with the three heroes of Nordic legend who defeated Alduin originally. With their help, the player defeats Alduin once and for all.
Development
Having completed work on Oblivion in 2006, Bethesda Game Studios began work on Fallout 3. It was during this time that the team began planning their next The Elder Scrolls game. From the outset, they had decided to set the new entry in the land of Skyrim, incorporating dragons into the main theme of the game.[17] Full development begun following the release of Fallout 3 in 2008; the developers considered Skyrim a spiritual successor to both Fallout 3 and previous The Elder Scrolls games.[18] The game was developed by a team of roughly 100 people composed of new talent as well as of the series' veterans.[17] The production was supervised by Todd Howard, who was the director of several titles released by Bethesda Softworks.[17]
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